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Integration with Photon Fusion for Playmaker Visual Scripting

← Return to Integration with Photon Fusion for Playmaker Visual Scripting

Devlog

  • 2.6.0
    March 02, 2025 by mrphilipjoel
    2.6.0: -In response to the Install issues users were experiencing in Unity Version 2022 and later, the DemoScenes have been put into a UnityPackage. -Demo scenes no longer use PlaymakerGlobals -Update... Continue reading
  • 2.3.1
    October 25, 2024 by mrphilipjoel
    Updated the package here on Itch to align with what is available in Unity asset store... Continue reading
  • 1.4.0
    July 26, 2023 by mrphilipjoel
    Release Notes: 1.4.0 -Updated 'FusionGetSessionInfo' to log a warning if not currently connected to a session. -On 'Play' , Console will log an error if 'PlaymakerFusionSetupSyncVariables' has not bee... Continue reading
  • 1.3.1
    July 20, 2023 by mrphilipjoel
    Release Notes: 1.3.1 -Fixed issue where on play you would frequently get this message "ArgumentException: An item with the same key has already been added. Key: [Player:0]" -You no longer should put t... Continue reading
  • 1.2.0
    July 14, 2023 by mrphilipjoel
    1.2.0 -Added 'ReleaseStateAuthority' Action -Fixed error on bool in 'FusionObjectHasStateAuthority'... Continue reading
  • 1.1.3
    July 07, 2023 by mrphilipjoel
    1.1.3 -Fixed a bug that made it impossible to use networksync variables... Continue reading
  • 1.1.2
    July 07, 2023 by mrphilipjoel
    Release Notes: 1.1.2 -Set PlaymakerFusionRPCHandler to DoNotDestroyOnLoad (but doesn't happen until NetworkRunner has connected) -If RPCHandler variable not set on PlaymakerFusionNetworkRunner, it loo... Continue reading
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