1.1.2
Release Notes:
1.1.2
-Set PlaymakerFusionRPCHandler to DoNotDestroyOnLoad (but doesn't happen until NetworkRunner has connected)
-If RPCHandler variable not set on PlaymakerFusionNetworkRunner, it looks for it
1.1.1
-Added ability to get PlayerID from 'OnPlayerJoined' and 'OnPlayerLeft'
-Added 'FusionRpcPlayer'
-Added a bool to 'FusionSpawnNetworkObject' to set as local player object
-Minor Bug Fix
1.1.0
-The Demo Input Actions Were not In the Previous Versions
-Added a FAQ
-Fixed issue with 'HasInputAuthority' and 'HasStateAuthority' that would error if wasn't a networkobject.
-Fixed issue with 'FusionObjectWhoHasStateAuthority' that would cuase error if wasn't a networkobject.
-Added ability to start game in GameMode.Single so a player can play offline
-Added 'GetNetworkObjectId' action
-Added 'GetNetworkObjectComponent' action
-Added 'FusionRpcToNetworkObject' action
-Added 'RequestStateAuthority'
1.0.1
-Made changes to the Runner Shutdown action
-Made Changes to PlaymakerFusionNetworkRunner component
1.0.0 - Initial Release
Files
Get Integration with Photon Fusion for Playmaker Visual Scripting
Integration with Photon Fusion for Playmaker Visual Scripting
This package will allow you to build a complete Fusion Multiplayer Game using Playmaker.
Status | Released |
Category | Tool |
Author | mrphilipjoel |
Tags | fusion, Multiplayer, photon, playmaker, Unity |
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